Comment by wlesieutre
11 years ago
> If you want to achieve dirt accumulation, there have always been many tools that were able to generate "dirt" textures by analyzing geometry
Substance Designer being the big one today:
http://i.imgur.com/jjfjyj7.png
Basically you generate a curvature map where convex corners are light and concave corners are dark, then use that to mask texture effects for edge wear, dirt, etc.
https://support.allegorithmic.com/documentation/download/thu...
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