Comment by moron4hire
11 years ago
>it's less visually offensive than the current trend of injecting a massive amount of chromatic aberration into every game
Are you sure you aren't playing the game in a mode intended for the Oculus Rift?
11 years ago
>it's less visually offensive than the current trend of injecting a massive amount of chromatic aberration into every game
Are you sure you aren't playing the game in a mode intended for the Oculus Rift?
Ahah, I'm pretty sure I'd have noticed the L/R splitscreen ;)
This is deliberate aesthetic chromatic aberration and it's annoying as hell. Here's an example from Alien Isolation (though in its defense, it might be the only such game that can justify it):
http://www.pcinvasion.com/wp-content/uploads/2014/10/Alien-I...
Here's a bunch more samples, from games that aren't even intended to be retro (well, Medieval is retro in a way I suppose): http://www.neogaf.com/forum/showthread.php?t=1018237
The worst part about this gross slathering of chromatic aberration everywhere is that it's not even remotely accurate - camera optics were never that bad. Most film/still cameras suffer from CA but the sheer magnitude of it in games is way beyond anything you can get out of even cheapo equipment.
I just don't get why we have to simulate looking through a really shitty 1950s camera (that has been hit with a hammer a few times just to make sure all the glass is nice and loose) when playing games. With the Aliens game at least the shittiness fits with the retro-80s style, what's everyone else's excuse?