Probably the single biggest reason, aside from it's easier to use than git's CLI, is that it has sub-modules that work exactly like files do in a repository. No extra options, just clone/pull/push/commit/etc. Full on distributed workflow.
BitKeeper itself is a collection of repositories. Download an install image, install, and clone it:
$ bk clone http://bkbits.net/u/bk/bugfix
$ cd bugfix
$ bk here
PRODUCT
default
$ bk comps -m
./src/gui/tcltk/bwidget
./src/gui/tcltk/tcl
./src/gui/tcltk/tk
./src/gui/tcltk/tkcon
./src/gui/tcltk/tktable
./src/gui/tcltk/tktreectrl
./src/win32/dll/scc
./src/win32/dll/shellx
./src/win32/dll/shellx/src
./src/win32/msys
./src/win32/vss2bk
which shows that what we clone by default doesn't include all that other crud (we cache the build result from that and populate it as needed to do builds).
Play with it, it's very different from Git, the subrepo binding is just like file bindings. Everything works together and obeys the same timeline.
It claims to be able to handle binary files well which would be a big deal to game development. They have mostly passed on git and mercurial since they can't handle game assets.
You wouldn't, unless you have very specific niche needs. They're pretty upfront about it:
>Why use BitKeeper when there are lots of great alternatives?
>For many projects, the answer is: you shouldn’t.
https://www.bitkeeper.org/why.html
Probably the single biggest reason, aside from it's easier to use than git's CLI, is that it has sub-modules that work exactly like files do in a repository. No extra options, just clone/pull/push/commit/etc. Full on distributed workflow.
BitKeeper itself is a collection of repositories. Download an install image, install, and clone it:
which shows that what we clone by default doesn't include all that other crud (we cache the build result from that and populate it as needed to do builds).
Play with it, it's very different from Git, the subrepo binding is just like file bindings. Everything works together and obeys the same timeline.
It claims to be able to handle binary files well which would be a big deal to game development. They have mostly passed on git and mercurial since they can't handle game assets.
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Feature set wise this has a number of great advantages over git! It's a shame all of the tools today are so git-centric in some ways
If this works well than this indeed is a HUGE reason to use BK!
7 replies →