Comment by tbabb
10 years ago
For anyone interested/thinks this stuff is cool, the author of Elevated has made a website for experimenting with real time pixel shaders in WebGL: https://www.shadertoy.com/
Some pretty incredible things have been done there.
A friend of mine also has this project, http://shaderfrog.com/
Let's you experiment with and compose different shaders.
This is brilliant, I use shadertoy a bit to quickly test out where I've gone wrong in my fragment shaders (which is usually the whole thing).
This actually seems like it'll be much better for the job.
I'd love to see ISF export added too: https://www.interactiveshaderformat.com/spec
Holy crap how have I not heard of this? This already scratches an itch I have for no good vertex shader editors. I'm looking at the "composed" graph editor thing, a little confusing but it looks really powerful. Thanks for sharing.
He has a version of Elevated which runs on shadertoy:
https://www.shadertoy.com/view/MdX3Rr
(iq is him.)
Alas, it doesn't run on this Chromebook...