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Comment by greggman

10 years ago

Those 3 links are all to the same issue that was closed long ago and funded by MS as FUD.

There haven't been any real WebGL exploits I know of. No you can't upload arbitrary shaders either. They're validated and then re-written by the browsers.

And what does the validation and rewriting? Code in the sandbox? Code outside the sandbox? Code in a different sandbox?