Comment by cm3
10 years ago
You're very much right and I agree that modern designs like making stuff flat is a huge step backwards. If you want to remove 3d widgets, then at least implement mouse over highlighting so that one can see what can be interacted with. Another regression is making stuff larger and occupying screen space with big title bars or empty white spaces.
Something similar happens in web pages where you're supposed to click a link but the styling doesn't it allow to be a conventional link, so you don't know where to click. Interface designers have a responsibility to not break usability if they diverge from well known widget styles.
"Another regression is making stuff larger and occupying screen space with big title bars or empty white spaces."
Or ... making some stuff larger but not others.
In OSX, I can use a slider to make stuff 'bigger' in Finder, but... it only increases the icon size, not the text size, which makes using the UI from a distance impossible, even though they've got "make stuff bigger" built in.
I really wish Apple had kept the Classic MacOS UI when moving to OS X. It was so much more usable (and elegant).
OS X is freaking gaudy and I hate it. Apple as a whole just has no freaking taste these days. I just want a clean, intuitive interface that lets me run my programs and stays out of my way.
The Amiga Workbench (well, 2.0 onwards. The bright orange-on-blue color scheme of 1.x was rather distracting) was really quite nice.
I mean, there is a separate option for text size too. It seems reasonable to adjust them separately.
That's why I'm changing it to 720p while on FullHD TV. Fonts get bigger at low resolutions.
[sorry, clicked on wrong reply button]
how?
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Odd, isn't Quartz completely made of scalable vectors, including images? I mean, it's a derivative of Display PostScript.
the images (icons) do get bigger, but not the text.
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