Comment by sklivvz1971
7 years ago
In a world where copying music is essentially free (not 0.99$ as you say), you are free to sell copies for whatever amount. Good luck with that. Perhaps by adding side value it'll work.
Video games are a good example of something that works: the marginal cost, and actual copy-proof value of many games are updates and content. See World of Warcraft. Pay to play.
At least you are paying for something that actually costs money (again: a download is essentially free to the seller).
>Good luck with that. Perhaps by adding side value it'll work.
The issue is why do I get to sell someone else's work? And even if we did allow it, this would quickly lead to content producers not being able to continue to produce.
Imagine for a second if Steam could just take any video games and sell them keeping 100% of the profit. How would that impact production of video games?
>See World of Warcraft. Pay to play.
So create a market where only always online games are ever made? That doesn't seem a step backwards?