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Comment by winphoneappdev

8 years ago

Having done my fair share of windows phone app development (8.0, 8.1, 10) I can confirm. Microsoft incentivized app development, and paid top game development companies millions and gave them featured placements for their half-assed windows phone ports.

And then as a regular joe you would actually put in the effort* to get things working well. Then you would watch these bug-plagued big name 3-star ports appear out of nowhere and usurp you on the top free lists and search results due to their favorable placements. And then you would move on to a fairer market, and when microsoft stopped paying them, the big app developers did too (not that they ever updated or fixed the bugs on windows phone releases.)

* Difficult as windows phone was the only mobile platform not supporting openGL in hardware and the top sold windows phones were incredibly low spec.

Give it a few more OS releases and Android will be the only one supporting GL.

  • Would Apple really drop OpenGL? They are smarter than that...

    They could do it, though. They could.

    • They already re-wrote most all relevant graphics APIs including the macOS compositor to use Metal as backend.

      All major middleware engines already support Metal as well, and relevant companies like Adobe are using it as well.

      Even if they don't officially drop GL, they could just leave it on life support, similarly to Carbon APIs.