Comment by KineticLensman
8 years ago
There is an excellent example of this type of fiddly detail in Liz England's 2014 blog post about the problems of doors in video games [0]. She identifies about 20 questions you can ask about as a door (as a game designer) and then about 30 different roles (from sound designers [1] to monetization director[2]) who might be involved. Her post works really well because the example is so mundane but the questions are very valid.
[0] http://www.lizengland.com/blog/2014/04/the-door-problem/
[1] "I made the sounds the door creates when it opens and closes."
[2] "We could charge the player $.99 to open the door now, or wait 24 hours for it to open automatically"
> Network Programmer: “Do all the players need to see the door open at the same time?”
Brings me the question on wheter the "reality" is the same for everybody.
Definitely not. The "Dress" phenomenon proved that there are certainly things people perceive drastically differently from others, that unless explicitly pointed out would rarely be noticed.
Perception of reality is not the same for everybody, but there is a single objective reality that we all perceive in our imperfect ways.
That is just speculation. Maybe the only things that exist are subjective perceptions and they don't all overlap. Then the objective reality only exists from god's viewpoint, so if there's no god...
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Is this "subjective perception" part of the "objective reality" or somehow outside of it?
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The answer is NO.
We all have our personal realities that operate on their own timeline. Only when you are playing an MMO next to someone do you get a chance to notice it. But it exists both in game and in real life.
In as much as information to our knowledge propagates no faster than speed of light in a vacuum, in one sense reality can not be the same for anyone.