‘Orthogonal’ is fitting, considering Löve is 2D and this engine allows you to move out of 2D plane. I had similar needs and so far Lövr[1] scratches my itch.
1. Luxe is a 2D-first engine, Unity is a 3D-first engine.
2. Luxe is emphasising modularity. Unity includes a lot of things for making different types of games before you even start importing packages (this is not always a good thing).
3. Unity has been around for more than a decade, and it has picked up some cruft in that time. For example, there are a large number of APIs in the Unity engine that are marked as "deprecated" and "obsolete" yet continue to persist for Legacy Support reasons. Any new engine is a fresh start.
I guess this is more orthogonal to löve. A 2D game engine in C++ where you program the game in Lua.
https://love2d.org/
I suspect when you said ‘orthogonal’ you meant similar or akin
‘Orthogonal’ is fitting, considering Löve is 2D and this engine allows you to move out of 2D plane. I had similar needs and so far Lövr[1] scratches my itch.
[1](www.lovr.org)
Analogous?
1 reply →
The use of orthogonal is literally increasing exponentially.
1. Luxe is a 2D-first engine, Unity is a 3D-first engine. 2. Luxe is emphasising modularity. Unity includes a lot of things for making different types of games before you even start importing packages (this is not always a good thing). 3. Unity has been around for more than a decade, and it has picked up some cruft in that time. For example, there are a large number of APIs in the Unity engine that are marked as "deprecated" and "obsolete" yet continue to persist for Legacy Support reasons. Any new engine is a fresh start.
Also, Godot 3.0?