Comment by gameswithgo
8 years ago
"Its mono's fault" was told to me by one of the founders of Xamarin, in person, not by Unity. Perhaps they did offer Unity a license to their newer stuff, but at completely unacceptable terms. Xamarin's concern was that Unity would be a direct competitor with their own cross platform product.
I don't consider this to be anyone's fault, my point is that post-MS acquisition, it is easier to get access to the newest mono runtimes/compilers, which is why we are seeing them appear in Unity and in Godot.
>MS began to release their own .NET implementation under the kinds of license terms that Unity wanted years ago, but Unity didn't budge
That one wouldn't have targeted all of their platforms, right?
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