← Back to context Comment by dingo_bat 8 years ago That is probably the only reason to use rust over go or cpp. 5 comments dingo_bat Reply catamorphismic 8 years ago Really? The only reason? dingo_bat 8 years ago Only one I can see. Want speed and performance and safety? C++. Want easy multithreading? Go. Rust's only claim to fame is that Mozilla is dogfooding it. apta 8 years ago > Want speed and performance and safety? C++.Speed and performance sure, but safety automatically rules out C++.> Want easy multithreading? GoWant speed, performance, safety, and easy multithreading? Rust. 2 replies →
catamorphismic 8 years ago Really? The only reason? dingo_bat 8 years ago Only one I can see. Want speed and performance and safety? C++. Want easy multithreading? Go. Rust's only claim to fame is that Mozilla is dogfooding it. apta 8 years ago > Want speed and performance and safety? C++.Speed and performance sure, but safety automatically rules out C++.> Want easy multithreading? GoWant speed, performance, safety, and easy multithreading? Rust. 2 replies →
dingo_bat 8 years ago Only one I can see. Want speed and performance and safety? C++. Want easy multithreading? Go. Rust's only claim to fame is that Mozilla is dogfooding it. apta 8 years ago > Want speed and performance and safety? C++.Speed and performance sure, but safety automatically rules out C++.> Want easy multithreading? GoWant speed, performance, safety, and easy multithreading? Rust. 2 replies →
apta 8 years ago > Want speed and performance and safety? C++.Speed and performance sure, but safety automatically rules out C++.> Want easy multithreading? GoWant speed, performance, safety, and easy multithreading? Rust. 2 replies →
Really? The only reason?
Only one I can see. Want speed and performance and safety? C++. Want easy multithreading? Go. Rust's only claim to fame is that Mozilla is dogfooding it.
> Want speed and performance and safety? C++.
Speed and performance sure, but safety automatically rules out C++.
> Want easy multithreading? Go
Want speed, performance, safety, and easy multithreading? Rust.
2 replies →