← Back to context

Comment by milesvp

8 years ago

Even simpler explanation is that false positives are real. All sufficiently complex systems have them. I'd imagine that triggering a false positive the first time greatly increases the likelihood that a second false positive is triggered.

I'd also further assert, that simply being an HN reader means you are more likely to trigger a false positive than the rest of the population. Blizzard does some very aggressive memory scans, and they look for tools that are much more common with developers than the rest of the population. I've personally used a well known library for code injection, that if I'd had it running on an unrelated binary while playing WoW they would have seen the signature of the library, and likely Blizzard would have eventually banned my account.

I don't know if the parent was doing things that Blizzard considers naughty or not, but I'm willing to give them the benefit of the doubt given what I've read about Blizzard's Warden.

As someone who hasn't played computer games much since the 90s, I read comments like this and am just boggled by how seriously everyone takes games these days, the players, and the vendors, and the general public. It's as if you had to get a security clearance to use a wiffle ball and bat.

  • It only takes 1 person to ruin the experience for hundreds, or thousands, of others in online games. Given each of those people is a source of recurring revenue to Blizzard-Activision, the actions taken against cheaters is understandable.

  • For Blizzard at least, it translates to bottom line. More cheaters means less happy players.

This. I got a false positive on Runescape about 4 years ago, they won't even let you appeal because it was a serious offence. Lost my best account, and they cancelled my membership. Never paid for the game again after that, on my new account.