Comment by jamesrcole
8 years ago
That's pretty cool.
I have two suggestions, if the developer is seeing this:
- Mark the North and South poles. For someone unfamiliar with the past continental layouts, it's easy to get a bit disoriented . I would find a location on the globe, jump back in time, rotate the globe a bit to look around, then jump further back in time and then start to get disoriented as to where on earth the details I'm looking at are. Yes, you can figure it out, but I think it could be made much easier to do.
- Have a checkbox for overlaying the outlines of the present-day continents (in their present-day positions) over the globe. This would also help the user to orient what they're looking at.
It would also be really useful if night could be turned off, and if the gimbal lock rotation issues (I'm guessing) could be avoided (with quaternions?).
> - Mark the North and South poles.
I find it easy to tell where the poles are - that's where the cloud texture gets visibly broken :).
Looks like development has been pretty dry. https://github.com/typpo/ancient-earth The repo does not contain the texture maps but you can run an instance locally