Comment by bitwize
7 years ago
Gibson's prose has a short shelf life. That's why he doesn't write future-set stories anymore.
In the film of Johnny Mnemonic, the screenplay of which was penned by Gibson himself, Johnny must act as a courier for 320 GB by using a brain implant -- in 2025. It's 2018 in the real world, and data smugglers today would probably get farther by swallowing toy balloons with two or three microSD cards in them than by going the whole invasive wipe-your-childhood-memories brain implant route (if such a route were available).
Not true that Gibson's prose has a short shelf life. Neuromancer is in my view a timeless masterpiece, and Gibson's most recent book is set in the future.
Well, Neuromancer's first line doesn't make sense any more :-P
That said, it's one of my favourite books.
I realize you say this somewhat in jest, but I want to respond to this because the first sentence of of William Gibson's _Neuromancer_ is paradoxically both timeless and time bound.
> The sky above the port was the color of television, tuned to a dead channel.
That first sentence characterizes the novel's diegetic (in-narrative) setting by giving the sky a property of an alternate medium (television). Unlike gentler rhetorical assertions such as simile, the declaration that the sky possessed a property of television suggests that the setting--like the intra-diegetic setting of the (Morrocan) beach in which an unnamed adversarial AI imprisons Case--is also a media construct in which the reader is imprisoned.
In other words, the media topology structuring the novel's outermost narrative is a recursive formation of one medium inside another medium and this structure is timeless. It's merely recursion.
However, fully understanding the literary (as opposed to narrative) significance of such a structuration depends upon knowing what television was and why any of its channels might be "dead" as opposed to "live".
A useful point of comparison can be found in William Shakespeare's _As You Like It_ (II.VII.139-143)
The significance is timeless, drawing power from the assertion that life is in fact lived on a stage. On the other hand, the description is also time bound (as well as culturally circumscribed) depending as it does on the greatly diminished (since Elizabethan England) medium of live performance.
EDIT: Fix predicate in first sentence. Formatting. Change "at" to "a" in penultimate sentence.
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It didn't really make sense then either. No sky looks like television static. Jeff Minter's Polybius game pokes fun at it by showing the text "The sky was the colour of television tuned to a dead channel" -- before thrusting you into a level that literally had a static sky.
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I think the technology descriptions have really dated. Exhibit A: Neuromancer. the Dornier-Fujitsu space yacht Haniwa, assembled in Orbit. "Case made out the familiar chatter of a printer turning out hard copy...Case snatched a length of twisted paper and glanced at it."
When I read it at the time, I thought the techno-babble might as well have been called magic. It was OK, but masterpiece?
Surely there are a few masterpieces where explanations are given in magic-babble.
Star Trek: The Next Generation referred to data sizes as "quads", which has the advantage that it has actually future-proofed the series a bit. It's fairly clear that whatever a "quad" is, it isn't just two bits smashed together, but what it is? Who knows.
It's true that most of Star Trek uses vague or made-up terms for computing measures, but Data formally refers to his own storage in units of "quadrillion bits", and apparently using that as a definition of "quad" makes for a reasonable order-of-magnitude estimate for other uses, even today.
If you try to make your stories too future-proof you end up making it look like just magic. It may also become harder to relate to.
See Numenera [0] though, set a billion years in the future, while still keeping a sense of familiarity.
[0] https://numenera.com
The authors of the Star Trek TNG Technical Manual in the early 1990s sidestepped unforseeable computing progress by referring to 'kiloquads' of storage and never relating it to contemporary measurements.
Since part of its purpose was as a writer's guide that terminlogy slipped into the shows and was quite believable when some character expressed surprise that a tiny chip could carry '15 kiloquads' of data. It worked very well.
I'd argue it's poor writing that needed to refer to the amount of data, for anything. TNG really lost its way in technobabble.
Numanera makes me go "meh", because it seems to mostly be an attempt to put a gloss of exoticity over tremendously unexciting game mechanics.
The mechanics are supposed to get out of your way and Numenera’s Cypher system seems to do that job well.
The setting too leaves a lot of room and options for a good DM to expand into and build upon.
You can base almost any kind of story in Numenera, with tech levels ranging from primitive to medieval to hyper-sci-fi.
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