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Comment by crooked-v

7 years ago

"You can use it with any kind of story" is a bad thing, not a good thing. A game's mechanics should reinforce its story or themes. Even the granddaddy of generic games, GURPS, has this in some measure in the way its mechanics reinforce a gritty, high-tension feel where every single HP and FP is precious.

> "You can use it with any kind of story" is a bad thing, not a good thing.

And yet that is what every successful RPG does.

Story != Themes.

Setting/cosmology/pantheon/bestiary/etcetera != Story.

D&D is the system, or “game”, with many settings from Planescape to Spelljammer.

The Forgotten Reams is a setting, with many stories from Drizzt Do’Urden to Neverwinter Nights.