Comment by nathan_f77
6 years ago
Wow that's crazy. I didn't know they did stuff like that.
Also I didn't know Google had patents for syncing audio across phones. I wonder if any of the mobile apps (like AmpMe [1]) have to pay some license fees.
I once spent an evening researching the different apps that could sync audio across multiple devices [2]. I also wanted to build my own app, so tried to see if it would be possible (only if you have a jailbroken phone.) I just wanted to play the same audio on two pairs of AirPods. I found out that the Samsung Galaxy S9 has a Dual Audio feature, and the iPhone X can theoretically support this with Bluetooth 5.0. And the AmpMe app can sync audio across multiple phones. (I was also really surprised to find out that they're a pretty huge company with 20 full time employees.)
[2] https://www.evernote.com/l/ACo7ItT-pItKkZoYf0YJy0raGhN5255FR...
> AmpMe app can sync audio across multiple phones. (I was also really surprised to find out that they're a pretty huge company with 20 full time employees.)
The owner is a sketchy guy that made his money using adware (and still is) named Wajam.
I guess AmpMe is what he hope will be his legit way to make money. Until it happens, it's probably bleeding money and is founded by his adware company.
Do you know AmpMe's owner?
I mean I don't have any context, but surely this is a similar technology they have implemented with their Google Home speaker system?
Oh, right! I've heard of Sonos, but I didn't know you could sync up multiple Google Home speakers. Yeah I guess that's probably the main reason for having those patents.
Cool ours syncs audio on any IP device..desktop, laptop, tablets, phones, IOT devices, whatever
Is that not a fairly simple technology? You're basically measuring latencies (for which there exist very accurate solutions) and accounting for clock drift (again not difficult - USB audio did that many many years ago).
I guess you can get fancy if the devices have microphones but I still think it wouldn't be difficult. Like one man-year worth of work.
Creating a web player that syncs audio across all types of IP devices where you can play, pause, fast forward, seek within a track & more as seen in this video isn’t trivial!
https://www.youtube.com/watch?v=OJ9itwp_wYc&index=20&list=UU...
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