← Back to context

Comment by rocky1138

7 years ago

I feel like this needs examples. What exactly is he recommending as a gold standard?

2d interface on the inside of a cylinder that surrounds the user, it seems. Perhaps not all the way around.

  • That makes sense -- switching depths is more taxing (and gets weirder in VR, since you're not actually changing your eyes' point of focus), but a 2D cylinder gives you as much horizontal space as you could possibly get.