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Comment by wpietri

7 years ago

And I'm saying I think you're overgeneralizing. I don't think there is general 3D capability to be developed. E.g., I doubt a sculptor (who takes years to learn to do it well) swap chairs with a helicopter pilot (ditto) and have them both do reasonably well.

I of course agree people can learn to develop all sorts of specific skills. But I don't think specific skills that operate in 3 dimensions are an argument for VR being particularly useful for a general audience.

We seem to be talking past each other.

I'm saying there is no general 2D capability either, so the existence of a general 3D capability (which I doubt it exists) is irrelevant to the question.

And that is also separate from whether VR is useful for a general audience. VR becomes useful for a general audience the same way a smartphone or a computer does: by covering enough usages that the vast majority of users will find useful applications. That's regardless of whether those applications use a 2D UI projected into the virtual environment or a skeuomorphic 3D UI.