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Comment by Deestan

16 years ago

"Innovation, exploration and discovery" were all rampant in the 80-es, especially on European C64 games. Some examples of music that uses the unique noises of the SID chip instead of only imitating existing instruments:

- Arkanoid (Martin Galway): http://www.youtube.com/watch?v=AtcnDPDdtLg

- Gianna Sisters (Chris Hülsbeck): http://www.youtube.com/watch?v=UGxX3lTnHh8

- Commando (Rob Hubbard): http://www.youtube.com/watch?v=qrQuR1LHAVI

- Crazy Comets (Rob Hubbard): http://www.youtube.com/watch?v=zbQoQFLM_1s

As I mentioned in another post, the problem with innovation within the industry is that as hardware evolved 8-bit sound was abandoned. Game studios moved on, thinking that 8-bit sound was primitive, outdated, and obsolete. Whatever innovation had existed had to be rediscovered by musicians later.

  • i think perhaps game studios moved on to 16-bit sound as the platforms evolved from using on board sound synthesis chips to sampled, real world sounds, because it became available. a similar dichotomy can be found in the analog synthesis; when digital technology was coming into vogue with manufacturers, analog had ceased to be the most cutting edge technology, but was by no means dead or obsolete.

    another problem with game console sound is the long development time needed to get an actual computer chip ready for market; the curtis CEM series of sound-makers were excellent and widely used but had a hard time competing with something that could be altered or upgraded in software. they're still used in some new gear being made today, but no new console would dream of using one.

    i don't see how hardware evolution was 'a problem with innovation', i view the trend as more of the nostalgism that is coming around these days.