Comment by nickpsecurity
6 years ago
So far, two of you said you were customers. The question would be, "Are you both a critic and representative of most of his buyers?"
For instance, he mentioned their games were popular with folks who were blind or couldn't see well. They'd focus on non-visual aspects more than visual. There's another crowd that likes the visual style of the game. Then, there might be some that don't like it but like it's other aspects. What the spread is on this would have a major impact on whether investing in better graphics would increase sales. They'd lose a bunch of money for nothing if the first, two categories were majority of buyers.
> For instance, he mentioned their games were popular with folks who were blind
That was a joke. (He was implying that his customers must be blind to not realize how ugly the game was.) His games are all turn-based, tile-based RPGs with a heavy emphasis on combat and exploration -- they're completely unplayable without vision.
In my defense, I was pretty sleepy when I wrote that. Thanks for catching it. :)