Comment by Lazare
6 years ago
> You are conflating lo-fi art with cheap and/or bad lo-fi art. "Cheap lo-fi art that looks good" is not a thing, because the talent that can make something lo-fi also look good and, more importantly, provide good art direction for an extensive project is not cheap.
And I would say you are conflating art with design/art direction. :)
> We are not talking a screen full of pixels or two. These games would require thousands upon thousands of art tiles, that all aim for a distinguishable, consistent and unique in overall style.
I mean, one of the examples given was ADOM: https://i.imgur.com/d0RpSnY.png
There's a lot of ways of solving this particular problem.
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