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Comment by tarsinge

7 years ago

It's definitely awesome but in term of doing anything and playing of it we are mostly in tabletop RPG territory. Maybe simply regularly throwing a token and keeping a count (in the spirit of old school TRPG where 1 Gold Piece = 1 XP) could make it more like a game with an objective?

Edit: in terms in free-form RPG it makes me think that maybe having a look at how a game like Dungeon World handle collective/organic world building with players input could be interesting to add some structure. Some resources if you are interested:

- [Flowchart] How To Play Dungeon World: https://imgur.com/YXrw1Zq

- Dungeon World Guide https://drive.google.com/file/d/0BzeF5GXNEsnfUjU0NXRDM1dFN1k...

- An actual play: https://www.youtube.com/watch?v=SPO3gy08b1g&list=PLTj75n3v9e...