Comment by ghaff
6 years ago
It depends on your definitions. You don't need a headset for pretty interesting AR. If I could just point a phone at things and get genuinely useful information as an overlay, I'd consider that a pretty decent AR application. Sure, the same thing in a pair of stylish glasses might be even better but it's not strictly necessary.
I see phone AR as a pointless gimmick. Like comparing a 1970s video game to PS4 video game. Yes both can be fun but pong is not really comparable to GTA5. Phone AR is so far off from Black Mirror AR. I can imagine every teenage girl spending all their time playing with their friends in AR, having their friends appear in their bedroom instead of just on Facetime. With AR glasses, some future version where they are no more intrusive than normal reading glasses, I can't imagine them not doing it. I can imagine all the youtube AR cooking classes will just project directly on your kitchen counter where you can either stand directly beside the chef or cover the same space, have your friends appear on the sofa next to you for facetime, etc... When it actually gets there it will be compelling in the extreme and non-geeks will flock to it like they did to iPhone. Until then it will stay in the realm of Apple Newton.
Why girls?
I wasn't trying to single out girls, only that it's an observed pattern that young girls (teens) talk to their friends constantly. It used to be with a phone, now it's probably via multiple ways. AFAIK the same pattern does not exist with young men to the same level. I have no idea why. I only know that it's an observed pattern than fits enough that it's a stereotype.
It's old but it was one of the first hits
https://www.pewresearch.org/internet/2010/04/20/chapter-two-...
How teens communicate might have changed but I'm guessing the relative amounts show girls still use it more.
I firmly believe that at some point those same people will embrace full eye AR (not phone AR) as a preferred or common way to communicate over all current methods. Further, I believe that once it's possible for them to do it easily without cumbersome equipment that AR will become mainstream.
It's clearly years out but the fact that I can carry a tiny and relatively light computer on my wrist with display (a smart watch) suggests it might not be that far off to have stylish glasses with similar tech at a price people will pay for once the applications make it clear they want it.
If you asked in 2007 how many non-techies wanted a PDA the answer would likely have been close to 0. Now the answer is close to 100% of them carrying one at all times. I think AR will be no different. What has to happen is they need to go from the bulky Apple Newton level tech of today to something light and useful.
Have you seen dance roulette? This was made almost 10 years ago: http://youtu.be/aEolW1x9O3k
> If I could just point a phone at things and get genuinely useful information as an overlay, I'd consider that a pretty decent AR application.
Layar [0] was an attempt at that a decade ago on Android. Seems to be completely dead now though.
[0] https://www.wired.com/2009/10/layar-android-hands-on/
I think this is actually why it's so hard. I can experience AR today without buying an expensive and clunky piece of hardware.
If I couldn't get a demo, it's a cool enough concept that I might be tempted and they would get revenue and also the refinement that mass usage can help fuel.
Agreed. A reasonable model is that there's a really cool AR app that runs on a smartphone that you could imagine being cool^2 if it ran using a pair of stylish glasses instead.
But that doesn't really exist. There are some AR-ish apps like Google Translate that IMO fall into the better than nothing/sometimes useful category but there's certainly nothing in the "How did I live before this !?" camp.
Agreed. I think that Google/Apple have the right idea here. I am especially fond of Google's applications of AR in maps and translations as those use cases are both common and useful.