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Comment by tripzilch

6 years ago

> The boringness of having to "press the action button" instead of just reaching out and touch the thing I'm supposed to interact it.

but "reaching out" in VR equates to waving around a VR wand in space and pressing buttons on it, I'm not sure what's the difference?

Your hands are in the same physical location as the object you're interacting with. It removes one of the planks of artificiality and improves the chance your brain will stop signalling that experience isn't real.

I don't entirely agree with OP. I enjoy VR even when it uses the gamepad. If the iteractions have a good "in-game" explanation - no matter how far-fetched - then your brain will stop raising the alarm. So if the game gives a good justification for pushing buttons in-world then that will do the trick.

  • > Your hands are in the same physical location as the object you're interacting with.

    But, they literally aren't. The object is in virtual space, and your hands are interacting with two controllers (wands) that you cannot see and this interaction is then translated to control the virtual space.

    I suppose, with practice they would become more of an extension of yourself? But that's not what I assume what was meant with "having to press the action button instead of just reaching out and touch the thing". Maybe the VR I tried just had really shitty controllers?

    • I think a similar thing happens with all tools. The same happens with game controllers, mice, keyboards, etc. While you're getting to know them, they're weird and unfamiliar. And then once you're really used to them, they vanish. When I'm typing a comment, I'm not thinking about fingers or QWERTY. I'm immersed in what I'm doing.

      Which is certainly an argument that people get used to VR controllers. But I think it's also an argument against VR being particularly special in terms of immersion.

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    • When you're in VR the space that matters to you is mostly the virtual space. If you move a controler and some representation of that controller matches it's position exactly then you feel that is where your hand is. The fact that your hands are invisible is quickly forgotten. (Fake avatar hands can often actually reduce immersion - uncanny valley time...)

      It's similar to tool use. Tools become an extension of your body and you tend to perceive them as such. Musicians, sportsmen etc are familiar with this feeling.

I feel like you probably haven't tried VR? The thing about VR is put someone who doesn't understand video games or any of the metaphors people who grow up with them understand, and in something like the HTC Vive they'll still just "get it". People almost immediately start walking around and trying to touch things, pick things up etc.

The biggest problem with VR is headset bulk, and space. Lighter headsets will make a huge difference. Finding a way to give people more raw space to play in will make a huge difference.

  • I did try VR a few times. And no I didn't like it. I had a lot of trouble with the controls, these wand things and the buttons on it. I'm also not comfortable with regular console controllers, so maybe that's it. But my main problem is that any time I tried it I got overstimulated super quickly and it just made me very annoyed and in a bad mood. It's healthier for me to avoid situations like that.

    On the other hand, if the controls were actually like "reach out and touch the thing" (which they just aren't because you're holding things that only signify interaction), I might have felt better about it. Not sure, because so far all VR has made me feel completely helpless wrt the controls.