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Comment by wpietri

6 years ago

I think a similar thing happens with all tools. The same happens with game controllers, mice, keyboards, etc. While you're getting to know them, they're weird and unfamiliar. And then once you're really used to them, they vanish. When I'm typing a comment, I'm not thinking about fingers or QWERTY. I'm immersed in what I'm doing.

Which is certainly an argument that people get used to VR controllers. But I think it's also an argument against VR being particularly special in terms of immersion.

> But I think it's also an argument against VR being particularly special in terms of immersion.

Or rather, it's an argument against 6DOF controllers being central to VR immersion. I think they make a difference albeit a small one.

Actual physical hand tracking is wonderfully immersive but hits other snags. No haptic feedback and tracking limitations. For some scenarious however it's a step forward.

(You need to design interactions around the controller limitations. Current VR experiences are too enamoured of the novelty and give the user too much freedom. Immersion comes from carefully stage managing the experience to avoid those things that sign-post the artificiality)