Learning from OpenBSD can make computers marginally less horrible

7 years ago (telegra.ph)

> OS Application Binary Interface (ABI) release inter-compatibility is the cancer killing the modern operating system.

I think that's only true perspective of an OS developer:

ABI inter-compatibility (e.g. the Windows and Linux model) prioritizes customer experience. Customers hate it when their applications stop working, and application developers don't want to spend lots of effort to track platform API changes just to avoid breakage.

Abandoning ABI inter-compatibility (OpenBSD, Apple) prioritizes platform developer experience. They want to be able to freely make API changes and don't want to spend time maintaining old APIs that they could use to work on new APIs.

I think the problem with the latter is, while there may be a few hundred developers working on a particular OS, there's are orders of magnitude more customers and application developers. Totally abandoning ABI inter-compatibility seems like putting the interests of the very few over the interests of the very many.

  • > I think that's only true perspective of an OS developer

    I'm not really an OS developer* but I feel like all the build up of clutter and deprecated-but-still-there-but-unmaintained dead-end APIs with kinda-working (with caveats) replacements and redundant tools (targetting old and new APIs) is actually significantly hurting my experience as a user as well as a developer who develops applications on top of the platform with all that clutter. That's right, I hate Linux as a development platform as well as in terms of UX. By contrast, the Linux kernel, where they do not maintain internal API compatibility, is a much nicer area to be writing code in.

    I love OpenBSD specifically as a development platform as well as due to its UX. (Not all of its qualities can be attributed to lack of legacy clutter and ABI stability, but I do believe it plays a role)

    * For day job, I develop and maintain low level systems software on a custom embedded distro, along with some kernel bits.

    • Both, as a user and a developer, I am very happy, that Microsoft 10 still ships with ActiveScripting, ActiveX and COM, as well as all the Win32 stuff. Because, anything, that came after that, was a pile of crap for power-users. Of course, these are user-space technologies.

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  • It's important to remember that this works for OpenBSD in a context where a lot of the tools it's used with are in base and developed in sync with the ABI, by the same developers, or in the ports tree, which is maintained by an extraordinarily capable team of generous volunteers. It's not zero-effort, by far, but the effort is also not offloaded to its users. The people who break it are also smart and responsible enough to also fix it, so the breakage users see is basically zero. (I'm using OpenBSD on some machines, and I've been bit by this once or twice, I think, since OpenBSD 3.1, which was released in 2002).

    Transplant this approach to Windows, where users habitually expect software that was built twenty years ago against Windows XP to still run, and you get a lot of angry people calling.

    IMHO (spoiler alert: OS developer, but not on OpenBSD), whether or not you want to spend time maintaining old APIs shouldn't be relevant, not after you reach adulthood anyway. I don't think OpenBSD chose this approach because the alternative just ain't fun. If a stable API is part of your approach, then that's what you do. It's not glamorous but a lot of things in programming aren't. You can certainly add new functionality while maintaining compatibility. Linux does it pretty well, for example. (Linux does break things now and then, but very rarely.)

    It's also a valid choice to not maintain ABI compatibility or API compatibility, but making that choice doesn't magically absolve you of making this work for users and third-party developers.

    There are projects that eschew this responsibility and offer various silly reasons for it. Unfortunately, unless you own and operate the kind of reality distortion field device that Steve Jobs owned and operated, people usually see right through the silly reasons and tend to lose patience with this model (unless they're financially committed, which is why it doesn't work that well for FOSS software).

  • Except it means unbounded growth in complexity, which inevitably leads to, among other things,

    - More bugs

    - More vulnerabilities

    - Increasing cost of support

    Which absolutely impact the customer experience, just not in the short-term. A little bit of short-term friction averts long-term intractability.

    • That's true: those things do negatively affect customer experience. However they don't affect customer experience as negatively as the experience of having their software break.

      To put this in another context: newer building codes may result in better and safer homes, but it'd be extremely user hostile to force homeowners proactively upgrade their homes to compliance each time a new version is released (at the threat of having their home condemned if they do not). The sensible compromise, in buildings and software, is to allow things to be upgraded over time, as they're modified.

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    • > A little bit of short-term friction averts long-term intractability.

      It's not a bit of short-term friction, it's constant friction. As long as development is continuing, there's always something about the API that can be improved and would really pay off if only that was actually its final state and not just the next step until we find a good reason to break it again.

    • Except it may or may not be a only little bit of friction, depending on the breakage, and it is not short-term if it happens regularly.

    • Right - maintaining backwards compatibility is deciding to take on additional technical debt.

      I think the implicit calculation here is that if you push a release that breaks the user's workflow, they can point to a specific point in time where things became frustrating and there will be a PR hit at that moment in time.

      If instead you maintain compatibility, the small costs of all the technical debt accrue over time to make the experience worse than it might otherwise be, but users may not even notice or have a conception of what they may be missing for having stayed on this path.

      They ultimately may end up with a worse product / UX, but they have no specific reason to complain about it.

  • I think by "customer" you mean "a certain kind of customer." Apple prioritizes their customers, who largely buy one device at a time and use recent, actively developed software, as opposed to customers who buy software licenses in bulk and sometimes need to run decade-old unsupported software. In the courses of this, they've attracted a lot of enterprise customers as well, but those customers aren't buying desktop software, because they're aware of Apple's development model.

    • Do Apple customers use recent actively developed software because they want to or because Apple often breaks their APIs and actively developed software is all that you can use?

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  • If you are writing applications that directly call OS ABIs you are doing it wrong.

    In the OpenBSD and Apple worlds, you can change an ABI because applications are expected to, as they should, call libc and similar platform abstraction libraries instead, and these libraries are dynamically linked.

    • It’s not just those two - probably every mature system on the planet except Linux defines the system interface at the library level, not the syscall level.

    • By that definition Windows is freely changing ABI too, since the only defined interfaces are libraries like the KernelBase.dll or netapi32.dll.

      But that only shifts the maintenance burden. Anytime Windows changes its inner working that means that every existing library has to be changed to expose the same interface to old code, including being bug-compatible and supporting all the abuses of undocumented features (or at least those used in software used by relevant clients).

  • I see this discussion about the conflict between user needs and developer needs coming up time and time again. I think this disconnect between user and developer is an interesting phenomenon in itself. What's more, often this disconnect seems to be defended as a natural feature of the service sector: it's an exchange of money for service, so the service provider's experience doesn't matter, as long as he's willing to work for that much. Reducing the relationship to money is often how these discussions go, in my experience, and I think that it's something that can look much better on paper (unintentional pun) than in practice.

    Here's an example from my experience with ordering food or drinks. I'm floating the idea that it generalises to other areas as well, but that's up for debate. If I don't know the restaurant or bar well and I have a chance to ask the kitchen staff or bartender (in case of a drink) for suggestions, I'll do it. I'll ask what they like to make. I'll always ask indirectly, because it's a personal question. I'll engage them in a short dialogue in which I get a feel for _what would feel good for them to make_, _how_, etc., and then I'll ask them to do it for me. It's often something that involves a bit more skill or know-how or is stimulating to do in some other way. Sometimes it's something gourmand that they're proud to be able offer, and they're thrilled that someone's willing to walk off the beaten path and that they can accomodate that.

    That's the geometric opposite of looking at the menu and picking what you fancy the most. In a way it's about not taking your likes and dislikes seriously, so as to stay open, because, this is a place you don't know, while, this person you're talking to, he essentialy is the place.

    So why do I prioritize the experience of the service provider over mine? I don't. I recognize that my experience is very closely tied to that of the cook or the bartender, and if she's happy, all other things being equal, my chances to be satisfied are the highest. A happy cook makes better food, a happy bartender makes a better drink, and the experience of us aligning our needs leaves us both feeling uplifted, because this wasn't just another impersonal money-for-goods transaction.

    • Would you extend your experience with the food sector to your car? Say you bought a car that was made by people who loved working with it. The mechanics even love to repair it.

      But now, 1 year passes and you go for a regular check-up to your mechanic and they start visibly sighing when you enter. They now hate repairing this ancient piece of tech, it barely matches any of their tools, and they caution you that the tool manufacturers are actually moving to a six-month schedule for new car repair tools getting released, and half the tools they use for your car are already deprecated and likely to be discontinued next release.

      Would you be happy to just buy a new car, to prioritize the service provider's experience? Or would you seek a different service provider/car brand, that doesn't do this?

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  • What really is about here: the selling point of OS is software running there (which was proven by windows) The more it is a moving target, the more costs are on developers part to support old versions and follow the new OS releases. And the less software is going to support it.

    As a developer I love everything that is new (I mean NEW not repacked old technology!), as someone that has to also support software on system level, I absolutely hate it.

  • I actually think the opposite is true. Typically customers choose MacOS over Windows (when price is no object). The features in the Darwin/XNU systems are certainly very customer focused. Having said that anecdotally I think that while it could be said that developers enjoy having new capabilities rather it is more often the case than not that when old APIs are deprecated and new APIs are used to replace them (forcibly) developers end up upset (see: Metal replacing OpenGL on MacOS / 32-bit application deprecation on MacOS).

    • > Typically customers choose MacOS over Windows (when price is no object).

      But when they do so, I think they do it in spite of the lax attitude towards compatibility, due to other factors. Chief among them is the higher prestige Apple products have, the fact that many basic users only use very few programs that are all under heavy development (e.g. browsers) that lessens the sting, and many regular users have become resigned to being abused by their technology providers.

      If you narrow the question down to one factor, we're going to break your stuff vs. we're going to do everything we can to keep your stuff working, I think most people would choose the latter

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    • I am not upset because Metal replaced OpenGL. I actually like Metal's design.

      What I am upset about is the removal of a standard that worked well. Just don't allow OpenGL apps in the Store and that would be enough.

      Even worse, removal of 32-bit support in macOS. Now that's a extraordinarily bad move that confirms Apple does not care about enterprise nor gaming.

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    • There is a lot of weird stuff in Darwin that makes me wonder... Why do they deprecate useful things at other layers and keep this clunky Mach thing? They could switch to FreeBSD or Linux and probably perform better. It is hard to take them seriously when they say they don't like to maintain creaky stuff when there is Mach...

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    • > Typically customers choose MacOS over Windows

      Well, unless they want to play games or run any non-mac software … I don't know where you get your idea that customers prefer MacOS, but apart from some niche communities (designers, some subgroups of developers) this simply doesn't hold.

    • Only FOSS developers are upset with Metal, everyone else appreciates not having a clunky 3D API still based on C, and is already taking advantage of it on their 3D engine.

      Plus, regarding the theme being discussed here, the use of Metal is transparent when using SceneKit, SpriteKit, Core Graphics,....

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    • Customers also choose Ferrari over Volkswagen, when price is no object.

  • RTFA:

    Computer system design reflects the business that a company is in. It isn't the case that after years of development Microsoft has ended up with a bad operating system because people at Microsoft are idiots, rather it's the case that they're in the enterprise software business.

    It isn't the case that Linux has not adopted the architectural advancements [...] because they aren't smart enough to implement those changes. The reason they have not adopted these changes is because they are in the business of ensuring that the people who pay them aren't made unhappy by a massive change to the kernel's architecture that necessitates a non-trivial expenditure of time and capital to modernize all it's software products just to keep them running.

    Computers are becoming less secure and in many cases only a few systems are continually innovating in both the APIs they offer developers and the architecture of the underlying system itself.

  • I thought Linux didn't provide a stable ABI and tells developers to upstream instead? Is this the same topic?

It seems like focus on developer ergonomics over actual users has been monotonically increasing since I started my career. It may be great for the OS developers that they don't have to care about back compat but it is terrible for the users. Your API may be beautiful but my software no longer works, so the system is useless.

In the case of Linux everyone is now shipping entire userlands with their applications via docker just to workaround compatibility issues. We'd be shipping entire VMs if the kernel wasn't the only one holding the line on compatibility.

Its been a long time now since I saw a programming post talking about how some new paradigm or way of doing things would make life great for the users.

  • > Your API may be beautiful but my software no longer works, so the system is useless.

    If you install from a package, just update. If you built from source, just recompile. If you got a binary, use the support contract you paid for. And if you paid for a binary without a support contract, you got screwed hard, since you can't get bug fixes even if the OS was immutable. But if you did screw yourself, there's vmd that lets you freeze your OS in time.

One of the most horrible things about iOS is that it breaks your apps every year.

This is a terrible experience for customers (since their apps break every year) and for developers (since they have an ongoing maintenance burden dumped on them by Apple just to keep their apps working across yearly iOS updates.)

The main beneficiary of abandoning ABI compatibility (as Apple has done) is the platform developer (e.g. Apple) who avoids the maintenance burden of backward compatibility.

It's arguably the wrong approach because it helps the platform developer (Apple) at the expense of existing customers and developers. There is multiplicative burden of pain - each time Apple breaks something, millions of customers and thousands of developers pay an immediate price.

There is a long-term user benefit to platform evolution, but the short-term cost is relentless and ongoing.

For game developers in particular, the stability and backward compatibility of Microsoft/Sony/Nintendo platforms is a dream compared to the quicksand of iOS development.

  • I created and maintained a game plugin for World of Warcraft. For those of you who don't know, the plugin API changed constantly. It used to be that after every new release, the first thing I did was not enjoying the new version of the game, but fixing my plugin so it ran on the new version. Later on they introduced public beta (maybe they always had it I just didn't know), so I could test it ahead of time and release a new version along with the game release. But it was all for fun, so it's all good.

    Then life happened and I left WoW completely.

    Fast forward ~10 years to 2019, they released World of Warcraft Classic, which I assume uses the same API as the original game in 2004. Someone emailed me asking if I could release a new version of the plugin that works with WoW classic.

    I was like, "No."

  • > One of the most horrible things about iOS is that it breaks your apps every year.

    Not because of ABI compatibility. The system frameworks even put in effort to work as they did before if you don’t update your application.

  • At this point I’m pretty much done with smartphone apps.

    Just give me xterm and bash, even with a touchscreen that would be better than dealing with everyone trying to reinvent the wheel every year.

  • > One of the most horrible things about iOS is that it breaks your apps every year.

    You have to be a really terrible app developer for that to be true.

    • If the number of app updates I get every year with "iOS XX compatibility" in the release notes is any indication, there must be a lot of really terrible app developers in the world!

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    • Apple’s own UI components break from year to year. UINavigationController is infamous for changing its layout code every other release and doing so in such a way that apps with relatively standard usage entirely within the realm of public API see odd bugs and changes in behavior–sometimes even without an SDK relink.

Breaking ABIs freely is a decision OpenBSD made that's been helpful in many ways, but the lesson we should learn from them is to engineer layers of failure mitigation into all our systems. Software bugs are unknown unknowns.

Selecting a BSD comes with an implied social contract regarding its mutability across versions. If you go into OpenBSD believing code from n-3 runs on version n+1 you misunderstood the social contract. FreeBSD or NetBSD or DragonflyBSD might have a different social contract.

Selecting OSX used to imply much more attempt to handle this, maybe n-3 is outside the goal but n-1 and n+1 kinda works usually. Except when things like "we don't want 32 bit any more" hits, after 2 or more years of heads-up. Turns out vendors don't want to incur that cost. Stuff which people want and "depend on" as Kext don't work.

Consider how python2 dependencies are going in a world of Python3, and thats userspace, not ABI. Its not the OS, but.. its similar.

  • > Selecting a BSD comes with an implied social contract regarding its mutability across versions.

    Indeed, which is why it's market share is tiny.

> Otherwise various efforts making use of containers, lightweight virtualization, and binary wrappers for the purposes of introducing new options to companies allowing them reasonable backward compatibility for the various applications that have become entrenched in their organizations will be the only way to break away from the stagnation of the current paradigm of enterprise operating system development.

That was essentially what MS did with "Windows on Windows" that brought 16-bit applications over to Win32. And Apple with Rosetta, the blue box, etc. These were hugely expensive because they had to track down all the unwritten interfaces applications use.

If Linux standardizes virtualization for enterprise support, applications should run in it all the time, so it's impossible for them to access any private interfaces.

And it's sustainable because when enterprises find they're stuck with these closed source applications, they'll have a direct interest in supporting maintenance of the older virtualization.

> Companies who make such investments often view the money they've paid for the development of this software in a similar manner to how they would view the investment into any other asset - which is to say that the expectation is that it will continue to function for years.

“Any other asset” is not informative. When my company buys me a laptop, the assumption is that it will continue to function for three years. When they buy me a chair, seven. When they buy a building, thirty.

That’s an order of magnitude difference in depreciation schedules. The two problems here I see are:

1) Nobody in the accounting department had any clue how to do this in the 1980s and 1990s. So their cost projections were badly inaccurate, and they didn’t have realistic depreciation schedules.

2) The contracting firms are not incentivized to do maintenance and don’t even know how to do it in the first place.

> As nice as backward compatibility is from a user convenience perspective when this feature comes as a result of a static kernel Application Binary Interface this trade-off is essentially indistinguishable from increasing time-preference (or in other words declining concern for the future in comparison to the present).

This absolutely is distinguishable. Backwards compatibility is a complex tradeoff, no matter who you are (OS developer, app developer, end user, etc). It’s as complex as opex vs capex (and probably more similar to that tradeoff).

This makes no sense. The bulk of the ABI compatibility is not in the kernel, and Linus's mantra of "not breaking userspace" hardly applies to applications from the Linux Foundation's most paying members. The bulk of the ABI for Linux applications comes from libc and other libraries.

The one case where breaking ABI would make things so much easier is y2038 but it only applies to 32-bit systems, again nothing that matters to the Oracles and SAPs.

  • > The bulk of the ABI compatibility is not in the kernel

    So this means the Linux kernel is not as bulky and full of bugs like the article has claimed?

    https://en.wikipedia.org/wiki/Linux_kernel_interfaces#Linux_...

    https://upload.wikimedia.org/wikipedia/commons/b/bb/Linux_AP...

    p.s. I am just an average Linux user who wants to know more about this

    • Most of the 100.000.000 lines of code in Linux are drivers, or support for architectures that you have never seen.

      Yes, the core is bigger than OpenBSD's. It's also more scalable and generally has higher performance. It's got nothing to do with backwards compatibility.

    • I too would like to know more about this.

      * The essay appeared to continually interchange the terms API and ABI, which to my mind are very different things.

      * The examples provided weren't as concrete and concise as I would have liked.

      * The author failed to convince me that layers of emulation and abstraction (ie what Windows currently does) are somehow fundamentally flawed. Actually there's an argument in favor of this at the end; is the author under the mistaken impression that Windows doesn't already do this? Perhaps I've misunderstood the intended point?

      > Computers are becoming less secure

      That is not my impression _at all_.

      > It isn't the case that after years of development Microsoft has ended up with a bad operating system because people at Microsoft are idiots, rather it's the case that they're in the enterprise software business.

      I found it hard to take the essay seriously due to statements such as the above. The author would do well to call out explicit problems with Windows rather than generally smearing it.

      The author's point seems to boil down to an argument to shift resource expenditure off of OS developers and on to user space developers. That's difficult to take seriously, because in the real world resources are limited. The OS is the underlying infrastructure that everything is built on top of - if it changes too quickly, it's no longer particularly useful as an OS. Preventing breakage is (to my mind) one of the core aspects of an OS developer's job. Linus "WE DO NOT BREAK USERSPACE!" Torvalds is one of the primary reasons I'm comfortable using a Linux OS as a daily driver instead of Windows or macOS (the Debian maintainers are the other reason).

      (I should note that I choose to use Linux due to development tooling and open source ideals, but at their core Windows and macOS both seem like perfectly reasonable OSes to me.)

> Linus Torvalds continues receiving his Linux Foundation salary paid for by the massive cheques it's member organizations cut him in exchange for influence over the kernel's development.

The author seems focused on that aspect as the reason Linus is against ABI changes. But in fact this was his stance for years as he's user-centric: people expect things to continue to work when they upgrade the kernel, so if you have to break their experience, you really need a very good reason. It's not like he's started thinking this way when he became an employee of the LF.

The writer mentions the corporate user, but then never mentions them again.

I use a Linux desktop. If I want old versions of open source stuff, Wine running the Windows binary is where it's at.

We now have a complete, futureproof free software stack with decades of backwards compatibility! It just has win32 in the middle.

This article makes the case for the advancement of OS development, but not for what people use computers for.

I think the stability of user space interfaces is simply good engineering. Linux can run binaries compiled way back in the 90s. Because of this discipline, people trust Linux as a platform. People generally have no problems updating their kernels and it's safe to assume there will be no problems. This isn't the case in user space: many projects have no problem with breaking compatibility and forcing dependent packages to be updated as well.

The author claims Linus Torvalds enforces Linux binary interface stability because the Linux foundation members that pay his salary want it. Is this really true? If that was the case, I'd expect the internal kernel interfaces to be stable as well. They are unstable and he actively fights to keep them unstable even though the companies would very much enjoy having stable driver interfaces.

https://yarchive.net/comp/linux/gcc_vs_kernel_stability.html

> Stuff outside the kernel is almost always either (a) experimental stuff that just isn't ready to be merged or (b) tries to avoid the GPL.

> Neither is worth a _second_ of anybodys time trying to support, and when you say "people spend lots of money supporting you", you're lying through your teeth. The GPL-avoiding kind of people don't spend a dime supporting me, they spend their money actively trying to debase and destroy what I and thousands of others have been working our butts off for.

> So don't try to make it sound like something it isn't. We support outside projects a hell of a lot better than we'd need to, and I can tell you that it's mostly _me_ who does that. Most of the core kernel developers argue that I should support less of it - and yes, they are backed up by lawyers at their (sometimes quite big) companies.

I will say, Windows 95 was pretty great, I identify with the Microsoft customer in the hero image. I'm gathering notes to write a GUI toolkit which only makes well-formed Windows 95-style UIs.

  • Maybe my memory is a bit rose colored, but I still think NT 4.0 was great. Win 95 interface and rock solid OS.

    • You were definitely living in the future with NT 4.0. But the memory requirements were way too high for the average home user to afford it. Win95 was a bridge into this modern new world of applications protected from each other.

  • I was pretty excited too.

    I even installed it with floppies on a laptop.

    I wasn't concerned with anything the article was about at the time. It just felt like the PC OS world took a jump into the future... even if the reason I mostly felt that way was the UI and etc.

I authored this document on the Linux Device Driver model 11 years ago and amazingly it still represents the current policy: https://www.linuxfoundation.org/events/2008/06/the-linux-dri...

Specifically, the Linux kernel maintainers, not the Linux Foundation, determine the policy that the user space ABI remains stable while the device driver API is unstable.

Disclosure: I work for the Linux Foundation, and I know that if we told the kernel maintainers to change their policy they would laugh at us.

  • Agreed. And I don't think Linus' opinions on compatibility come from the funding model.

This is all lovely as a matter of the platonic ideal of an operating system. But... the users have spoken. They don’t want their software to break.

Worse is better, and Microsoft got this one right.

The way I see it, VMs already encapsulate this. App --ABI--> VM'd Kernel -> Hypervisor API.

But we can do this much more efficiently. IIRC, Prior variants of this were called "personalities". I think the term's been reused now.

I think we could have the program loader consume the loaded program and act as an API proxy between it and the actual kernel.

  • It sounds like what Solaris container did. The kernel responsible for handling kernel abi compatibility. And everything includes the system utilities runs inside a container that got given abi simulated by the kernel.

    The model is App -- Static ABI --> [Simulated Kernel ABI by actual kernel] -> Actual kernel.

    Everything outside of the specified kernel abi version is not existed to the application.

    So it can run as much as years old application as long as the kernel is willing to simulate the abi for it.

    And it is also how windows 64 runs win32 app and wsl. There is a api proxy inside the kernel and simulate the api for them.

This article helped me understand a lot; I knew development on iOS required constant updates, but now I know why. Thank you.

BTW, there are several misspellings of "its" in your article. Search for "it's" because most of them should be changed to "its"

no thanks. I have had the terrible experience of being forced to upgrade software purely because a newer version of macOS does not support the old version of my music software. I am looking at going completely hardware now for music production so I don't have to deal with unnecessary upgrade treadmill that is entrenched in computer culture.

EDIT: forced into paying for upgrade

Really interesting. I didn't know much about OpenBSD before, nor did I know that Windows/Linux maintain ABI compatibility indefinitely, although it makes sense.

It's also interesting to consider the web as an application platform in this context. It too has an append-only API that places high importance on indefinite backwards-compatibility. However, because that API is dynamic, not binary, the underlying implementation has much more room to maneuver and re-structure without breaking it.

  • Note that the while the linux kernel does maintain ABI compatibility indefinitely, the same is not true for glibc, so any dynamically linked applications (i.e. most applications in the past 20 years) have very poor ABI compatibility.

    • the same is not true for glibc, so any dynamically linked applications (i.e. most applications in the past 20 years) have very poor ABI compatibility

      Other libraries, sure, but when it comes to glibc, this is false. glibc uses symbol versioning. E.g. a program that uses fork uses a versioned symbol:

          $ nm a.out | grep fork
                       U fork@@GLIBC_2.2.5
      
      

      glibc typically ships with functions with the current ABI version and previous ABI versions, so glibc supports programs compiled against many older versions of glibc.

      See:

      https://developers.redhat.com/blog/2019/08/01/how-the-gnu-c-...

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> the project enforces a hard ceiling on the number of lines of code that can ever be in ring 0 at a given time

I tried googling to find what this limit is and where it's mentioned. Could anyone help me out with a link? What is the limit?

IIUC, ABI compatibility is one of the key design goals of the Fuchsia OS project.

Is that accurate?

Maybe the answer is a rolling window of stability for OS APIs--something like 10 years (Windows 10 having Windows 95 compatibility mode is a bit absurd). On the other hand, if you have a large library of test software, maintaining API bridges might be doable, and for software more than 5 years old, performance on modern hardware shouldn't be a major concern.

  • There are major corporations running key business software which is 30, or even 40 years old. I wouldn't be surprised if some were evening hitting 50+ with old COBOL mainframe applications.

    This is one of the main reasons that corporate OS producers like Microsoft support backward compatibility that seems excessive.

    You're probably right that within a given hardware platform, older software will generally be very fast on newer hardware, but if one tries to migrate platforms (e.g. mainframe emulation on Linux or Windows), that's not a safe assumption. Around 2009, I saw a team try to migrate some of those early-80s mainframe apps to an emulator, and even on high-end HP servers running Windows, performance was too poor to use a lot of it in production, because it had all been written with ridiculously high-throughput mainframe storage I/O in mind, and emulation couldn't keep up.

    You may think (as I do) that those corporations should just bite the bullet and replace those old apps with something modern, but they're the ones writing the checks, so Microsoft and company give them what they want.

And time to innovate in languages used for writing OS kernel and core services as well. All mainstream kernels stuck with C/C++. Something newer, cleaner, Rust, D, you name it, something that indeed wasn't afraid to deprecate legacy too, and something that offers many new important features for OS developers.