Comment by vagab0nd
7 years ago
I created and maintained a game plugin for World of Warcraft. For those of you who don't know, the plugin API changed constantly. It used to be that after every new release, the first thing I did was not enjoying the new version of the game, but fixing my plugin so it ran on the new version. Later on they introduced public beta (maybe they always had it I just didn't know), so I could test it ahead of time and release a new version along with the game release. But it was all for fun, so it's all good.
Then life happened and I left WoW completely.
Fast forward ~10 years to 2019, they released World of Warcraft Classic, which I assume uses the same API as the original game in 2004. Someone emailed me asking if I could release a new version of the plugin that works with WoW classic.
I was like, "No."
Open source it?
All WoW plugins are open source by default. They are essentially Lua scripts.