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Comment by pcwalton

7 years ago

It doesn't take much searching to find game developers saying the exact same things I'm saying: https://appleinsider.com/articles/18/06/05/some-game-develop...

And I've spoken with the Unity engine developers, who say they still consider OpenGL ES 2 support essential. Sure, Unity uses Metal (and I use Metal) because Apple forces us to to get maximum performance, but does anyone really want to write both Vulkan and Metal? Valve wouldn't have acquired MoltenVK if they were really itching to write Metal!

A couple of indie developers it seems, not the group I was talking about.

Valve is on the driving seat with Khronos regarding Vulkan.

  • I'd like to point out that this is very much not what you started out saying upthread, that only open source developers are dissatisfied with Metal.

    • Fair enough, I should have been more specific.

      Let's not forget that OpenGL is only alive thanks to NeXT acquisition, and Apple"s trying to cater to UNIX devs on their survival years, OpenGL wasn't even on the radar for Copland, rather QuickDraw 3D.

      Which actually was probably the only OS that provided an usable OpenGL SDK, that neither ARB nor Khronos ever delivered.