Usually for streaming games you do need a relatively beefy CPU to stream and get good framerates in game, because running the game and capturing/encoding video at the same time is expensive. I imagine streaming a mostly static text editor/IDE would be much less of a load on the CPU though.
It's pretty common, I do it (shameless plug https://www.twitch.tv/nickbusey)
My stream setup is open source on GitLab https://gitlab.com/NickBusey/CodingStream
Here's an article I used in my early days to help get going https://medium.com/@suzhinton/my-twitch-live-coding-setup-b2...
I realize it wasn’t yours, but that’s a really good write up! Thanks for sharing.
I’ve considered doing counting like this before but didn’t really know where to get started.
Suz is a great streamer as well: https://twitch.tv/noopkat
Usually for streaming games you do need a relatively beefy CPU to stream and get good framerates in game, because running the game and capturing/encoding video at the same time is expensive. I imagine streaming a mostly static text editor/IDE would be much less of a load on the CPU though.
It is very CPU intensive but nowadays CPUs with high core counts are very cheap. Get an AMD CPU with at least 6 cores and you will be doing fine.
I have a Desktop PC that I've built, AMA if you want to get started. I have a 32 core Ryzen CPU so I'm really well equipped.