Comment by Tade0
6 years ago
The next plans are - redo drawing library to further improve performance!
I'm amazed that you still have ideas regarding improvements here, because at least the selection performance is buttery-smooth even on a phone.
Great job, very useful product.
Soundforge on a 486 100Mhz was already pretty fast at editing a single track of audio. It's amazing how much heavy frameworks have warped our perception of normal interactivity.
I had a 486 and did some rudimentary audio editing back then.
I remember the performance to be decent, but not 60fps-decent.
But aside from that phones usually have relatively infrequent touch updates, which usually results in a single repaint on every such event, so 10FPS or so.
And took more time and expertise to develop and only worked on one computing platform. The software industry has been a cycle of trading hardware performance improvements for developer productivity since the beginning.