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Comment by Vendan

5 years ago

You do realize, exposing the "inner workings of the game" seems to be at least somewhat responsible for massively increasing the appeal of the game in other cases? see Minecraft, Rimworld, KSP as a few examples...

... see Minecraft, Rimworld, KSP as a few examples...

I mean, I agree that games should be moddable, but not from the premise of game profitability and popularity.

The highest-grossing video game franchise list is over-ran by products that are , pretty much, famously unmoddable.[0]

[0]: https://en.wikipedia.org/wiki/List_of_highest-grossing_video...

  • That list has some old and long-running franchises (e.g. Mario), some semi-interactive movie experiences (e.g. CoD), and some games that have in fact been modded to ridiculous extent (Warcraft, StarCraft, The Sims). I wouldn't read too much from it.

  • The unmoddable ones are mostly there cause they are big names or old names. I mean, heck, LoL was literally inspired by how moddable Warcraft 3 was. If you aren't using a massively well known source material, and you don't have a AAA game studio, your main chance to make a big game according to that list seems like either moddability or cheesy facebook game tactics.