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Comment by lostmyoldone

5 years ago

If you have an FPS or interactivity target that needs to be guaranteed to be better than about 0.1-1 second - depending on platform - you can't have any disk IO at all on the UI thread, or any thread that's supposed to react at interactive rates at all times.

It has generally become much better in the last decade or two, but one should still expect most OS's to sometimes pause for excessive amounts of time on disk IO unless the API is specifically guaranteed to never pause. Even then one would be wise to measure/log deviations if it's critical for the application. OS guarantees might also be contingent on driver/subsystem guarantees, and bad drivers might sometimes affect what seems completely unrelated upstream systems.

> If you have an FPS or interactivity target that needs to be guaranteed to be better than about 0.1-1 second - depending on platform - you can't have any disk IO at all on the UI thread, or any thread that's supposed to react at interactive rates at all times.

Yes, and other file formats encourage doing things in memory, so you don't have any disk i/o in the common path.

Using sqlite as a file format strongly discourages the simple, jank-free until you press save workflow of slurping your content, operating on it in memory, and then outputting it all in one operation as a response to an explicit user action. Instead, your whole application gets small but perceptible delays across all operations and interactions.

  • That conflates the use of the schema with the use of the format features. You can, in fact, use your custom in-memory structures and then "slurp it out" to BLOB when you're ready to save.

    • Yes. But if you go that way, though, sqlite is just a slow and clunky format compared to, eg, json or protobuf. I doubt that any program out there uses sqlite this way, other than those which realize they painted themselves into a performance corner and hacked around it for compatibility.