Comment by serf
5 years ago
... see Minecraft, Rimworld, KSP as a few examples...
I mean, I agree that games should be moddable, but not from the premise of game profitability and popularity.
The highest-grossing video game franchise list is over-ran by products that are , pretty much, famously unmoddable.[0]
[0]: https://en.wikipedia.org/wiki/List_of_highest-grossing_video...
That list has some old and long-running franchises (e.g. Mario), some semi-interactive movie experiences (e.g. CoD), and some games that have in fact been modded to ridiculous extent (Warcraft, StarCraft, The Sims). I wouldn't read too much from it.
The unmoddable ones are mostly there cause they are big names or old names. I mean, heck, LoL was literally inspired by how moddable Warcraft 3 was. If you aren't using a massively well known source material, and you don't have a AAA game studio, your main chance to make a big game according to that list seems like either moddability or cheesy facebook game tactics.