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Comment by TeMPOraL

5 years ago

FWIW, a game I'm writing uses in-memory SQLite as its ECS, mostly because I wanted to see if I could. SQLite is surprisingly performant. My game is not realtime, but I tested it, and I could actually redraw the screen at 60+ FPS while querying for render data every frame, and I still had lots of frame time to spare.

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