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Comment by sgrove

6 years ago

For those of you who (like me) are curious to see what it’s like to have your product broken in ways unforeseen but people unimaginably motivated, check out the IGN speed run series - I love hearing every time the team watching a world-record speed run for the first time says, “whoa, how did that happen? Tim, didn’t you handle that kind of physics bug?!”

It’s absolutely gold: https://youtu.be/2sGN3peODwY

It’s fantasy, but I’d love to see a “miyamoto-and-team watch five classic games be hyper-optimized speed-run“, although the distance may be too great. Part of what makes the ign series enjoyable is that the programmers have intimate knowledge of two worlds: the code, and the gameplay