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Comment by marvin

6 years ago

There are some cues you could use to get very close, particularly the rhythm of the music.

I've heard that a decent drummer can hit a note within 15 milliseconds of the mathematically correct point on average, and that makes it plausible that you could use rhythm as a cue to hit within the 20 milliseconds that this would require.

But obviously this would become less likely to succeed as the length of the game continues and timing errors that affect the soundtrack compound.

Fighting game players regularly hit 1/60th of a second frame links.

For example, Guilty Gear XX's "one frame jump" is required to escape some pressure strings. This requires one-frame precision (1/60th of a second), pushing "Barrier" on frame 3.

If you push Barrier on frame 1 or 2, you're grounded and won't jump. If you push Barrier on Frame 4, it doesn't make a difference (because your character's animation is the same by frame 4). Its literally a 1-frame button timing.

Street Fighter IV had a fair number of 1-frame combos as the bread-and-butter for many characters. These 1/60th of a second links may be character specific (since all enemy hitboxes change based off of their relative sizes). They're also position dependent, because wall-bounce vs corner combos are a thing in most fighting games.

https://www.youtube.com/watch?v=OIXuOx8WbFU

Most people, with enough practice, can execute this. Just most people don't realize that they can. This isn't even elite musician level.

Now what the expert fighting game player can do, is do the 1-frame link reliably during a tournament while the crowd is yelling and overall in a distracted environment.

> I've heard that a decent drummer can hit a note within 15 milliseconds

I find that easily believable. I think human reactions can be very fast and very precise if there is some kind of feedback - e.g. a clue, pattern or rythm to latch onto.

What I find harder to imagine is precision without any feedback - e.g. a human player pressing a button after exactly 15 milliseconds, without any kind of clock.

...but as you say, there may actually be some clues.