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Comment by silicon2401

6 years ago

FB ownership is definitely an instant deal-breaker regarding the Oculus for me. I've heard that the Valve Index is a good alternative. Does anybody with VR experience have any input on that?

I have owned about a dozen VR headsets at this point, including the Quest (not the Quest 2) and the Vive Index. The Index is fantastic, but it's difficult to compare to the Quest which is truly in a category of its own.

For headsets, there are several properties that segment the market:

1. Tracking: outside cameras/emitters vs inside-out tracking

2. Tethered vs wireless (including PC powered, but using wireless transmission)

3. PC powered vs standalone device

For each of these, there are multiple vendors to choose from, except for standalone devices. In this case, the Oculus Quest is unique. There's no other competition.

Moreover, the Quest is the only device that can be run without a corresponding high end PC. If you don't have a PC like that, then the cost is prohibitive. There's also the space factor. VR needs space, which is already an issue. With the PC powered headsets, you also need that PC to be close enough to your open VR space. Otherwise, you need to rearrange your living space or invest in a VR dedicated PC.

In summary, the Vive Index is fantastic and arguably the best headset in the market right now, but the Oculus Quest fills a different niche of that market.

(And as to the topic of the article: I'm done with Oculus based on Facebook's policies).

  • > For each of these, there are multiple vendors to choose from, except for standalone devices. In this case, the Oculus Quest is unique. There's no other competition.

    The only VR headsets I've seen so far in stores around here (a major metropolitan city) are headsets with only the lenses, in which you slot your own smartphone as the screen and CPU. Wouldn't these also count as standalone devices in your classification?

    • As the others noted, those platforms are all deprecated now. Even when they weren't, they didn't give anywhere near the experience of other headsets.

      [I've had the Google cardboard, DayDream and the Samsung Gear headsets.]

    • Google has killed daydream, Samsung also killed GearVR and their VR video stuff. I don't know if there are others that will still work in this kind of headset, so not sure how relevant is anymore.

    • These are so crappy in comparison that i wouldn't even call them VR. The Quest is several generations ahead.

      Its like comparing a pre-model-T car with a car from 1950. You might argue that for some purposes both are equivalent but that doesn't capture the qualitative improvement that has happened almost everywhere. Everything is improved and some areas feel perfected in comparison.

    • They’re kind of gimmicky, and don’t give the 6DOF you get with the Quest.

  • If you don't my asking, what do you consider to be the best VR headset for sitting?

    • Best headset for sitting is a inside-out, tethered VR headset.

      Until recently, the Oculus Rift S would be a great pick for that.

      I don't yet have an HP Reverb G2, but I expect good things out of that headset. The HTC Cosmos would also be a good choice.

      The Valve Index (yes, I mistyped before) is an awesome headset, but the lighthouse emitter based tracking system isn't great for seated. Not only is it a hassle to setup, but it's easier for your chair or monitor or whatever to block the laser grid from the lighthouse units. And if you're seated, you aren't taking advantage of the highly accurate room-scale tracking the lighthouses provide. I'd stick with the convenience of an inside-out headset if you're primarily doing seated VR.

      For example, I tended to prefer my Rift S for sim games (sim racing, sim flight) for all the reasons listed above.

> I've heard that the Valve Index is a good alternative

They're not even comparable. The Quest is a headset and two controllers you put it on and pick the controllers up, draw a room boundary and you're in. Works in any room in your house, completely stand alone.

Index requires you to install multiple sensors in a specific room in your house, and requires a connection to a desktop PC tower and fiddling around with Steam to play.

I think the FB account requirement is incredibly dumb from Oculus (Don't understand why it couldn't just be a shadow account like Insta/Whatsapp which everyone seems fine with weirdly) but really the product their offering is entirely in a class of it's own for a fraction of the price a normal VR setup costs and a fraction of the hassle.

I think if the market was different and what they were offering wasn't unique I think far fewer people would care and we'd all just buy different headsets.

  • Facebook might be sensing that their market is dwindling as other vendors catch up. They might be trying to extract value why they have the lead.

    I honestly have no idea though. I don't get why they're in this space as it doesn't appear from the outside that they're trying very hard.

    • Maybe they think the entire market is drying up? The AAA blockbuster everybody thought would make VR mainstream (Half Life) seems to have fizzled with great reviews but not many sales. Maybe Facebook now believes VR will prove to be a bubble and they want to juice it for all they can while they still can.

      14 replies →

    • Selling a loss leader to build mindshare and market share isn't my idea of value extraction as compared to building the base for future value extraction.

      If you don't think they're trying very hard though, I'm not sure if you've been following VR particularly much.

I have experience with the original pc tethered oculus, the htc vive and the valve index.

The valve index is a very nice upgrade over the original htc vive and the original oculus. The 'screen door' effect is all but gone the new controllers are very comfortable and the tracking is stellar. The index is heavier than the original oculus but the way the weight is distributed and the way the strapping works makes it a non issue. My only complaint is also a problem in the 'gen 1' headsets. Reflection off the fresnel lenses can cause some banded 'flare', especially noticeable when most of the screen is very dark but there is some portion of very bright light.

Sadly I have no experience with the 'upstart' headsets from Microsoft, HP, etc.

Index is awesome but you also need a well spec'd PC, have $999 on hand, and wait a few months for one. I believe the waiting list is 2-3 months now. I missed my reservation the first time, so if you really want one be vigilant in checking your email and Steam account.

Pros

- Knuckles controllers, still nothing like them

- External base station tracking, the only option that opens up full body tracking and makes it easy to do feet based movement

- High Refresh rate

- Good FOV

Cons

- Knuckles still isn't universally supported

- LCD screen and no OLED

- Reverb G2 has a much better screen

- Wires

I would recommend the G2 but its tracking and controllers just aren't as good as the Index, unless you're just going to use it for driving and flying games.

The Valve Index is hands-down the best headset.

But it's also $999, requires a beefy gaming PC, and the setup is slightly more involved. But if you already have a beefy gaming PC (I'm a PC gamer, so I already did), don't mind spending 10 minutes attaching the lighthouses to the corners of your room, and of course have the $999 to buy the full kit, it's worth it.

HP Reverb 2 is coming soon with much higher resolution, though lower refresh rate. Whats better depends on if you're planning on playing sims or action games really.

  • I'm playing tons of simulation games with my Oculus Rift and starting some weeks ago looking around for an upgrade. HP Reverb 2 is certainly an alternative, anything else I should check out? Playing mostly flying simulators, but also racing and space.

    I was thinking of maybe upgrading to the new Oculus' but after announcing it will require a Facebook account I started to rethink that. This submission really hit the nail in the coffin and will absolutely not get another Oculus now.

Confirming the confirmation that the Index is a good collection of hardware. I don't have experience with an Occulus or Vibe, but the Index fell squarely into the "works out of the box" territory.

The only thing I really did to improve it was to 3d print a stand for the hand controllers. More an aesthetic choice than anything.

  • Ohh! Would you be willing to share your files for the hand stands?

    • I picked something off Thingiverse, and it's no longer up there. They do have some (IMO better designed) stands on there, however. Many of which support using the magnetic USB-C charging adapters, which I'd personally recommend for the controllers.

It's not really an alternative in that sense since it's tethered, needs a computer and a completely different ballpark price wise. If you have the money, a good gaming PC and the possibility to set up a dedicated VR space I would definitely buy an Index or HTC Reverb 2 though.

I have an Index. As long as you have a solid PC, the experience is great—it single-handedly convinced me VR was more than a gimmick. Great quality picture + audio, reasonably ergonomic and I love the controls. Overall, I've been super happy with it.

Downsides to consider:

• You need a solid gaming PC (with a 2070 or better).

• Expensive ($1000 for the kit)

• Connected to the computer by a wire, awkward for "room-scale" VR

• Base stations provide great tracking but require setup (mounting high up in your room) and mean that the setup isn't very portable.

• Limited/janky access to exclusive titles. (You can hack around to get Oculus-only titles to work, but it seems rough and I haven't tried it myself.)

If you're not budget-constrained, I believe the Index will give you the best overall experience.

  • > You need a solid gaming PC (with a 2070 or better).

    As a counterpoint, I am using Index together with 1070 Ti and the performance is flawless.

    • As more anecdata, I had a pretty satisfactory experience with my Vive on an old R9 290x from ~2013. Some more demanding games would occasionally stutter, but everything was generally smooth (based on the performance graph not dropping below the HMD's refresh rate).

      The Index is higher resolution/refresh rate and will require more hardware, but if you just want to get into some VR and dick around, the Vive is more than enough to get started, can be found for <$200 used, and a ton of the popular games (e.g., Beat Saber, SuperHot VR, etc) just really aren't that graphically demanding.

      The Vive is also compatible with the knuckles controllers and those can be purchased separately, so you're not totally locked out from some of the more game changing stuff either.

I've had a Rift for 3 years (not a Rift-S). I've used a Quest. I bought an Index in August because of this FB account crap but ending up selling it 2 days later.

I'm not a fan of the Index. First problem, it has horrible black levels. Everything looks like you're in a layer of fog compared to the Rift. Maybe if you've never used a Rift before you won't notice but it was shockingly bad for me.

The headphones are utter crap. I don't get whoever thought headphones that hover 1/2 inch away from your ears would work. Take whatever headphones you have now that you're listening to music on and pull them 1/2 inch away for each ear. The sound goes down, it sounds tinny, less full, bases are missing, etc. The Index sounded exactly like that. Some friends said you have to get them perfectly lined up but if that's true the moment you move your head suddenly in some game they're no longer going to be aligned.

This also means the sound leaks into the room far more than it would with on ear headphones. It's not going to be loud but it is going to be annoying for anyone within a room if they aren't making some louder noise.

Next up, Steam VR is just not as good as Oculus Connect (or whatever Oculus's home screen system is called). In part because Oculus has built in "pull up your desktop and/or multiple windows" at anytime in anytime game and pin them to say up. Apparently there's a 3rd party app that will provide this for Index/Vive but I use that feature all the time. Inside a game want to look up a walkthru just pin in there in my view.

Now for some things that no one will admit to but I will...

The Index Controllers didn't feel as good to me as Rift Controllers. I get they have fanciers sensors. I get they grip your hands. But, probably the #1 use for VR is porn. Controllers that require 2 hands to put on are not good for things that require one had to be free.

I have lots of friends in the industry, I see none of them using an Index and plenty of complaints.

As for Quest/Quest 2, even if there wasn't the FB issue it's like choosing an iPhone instead of a PS5. iPhone has tons of great games but it doesn't have PS5 level games. Similarly Quest has tons of great games, but it doesn't have PC level VR games and it will never have any porn games being locked up by Facebook. (and even if it did, do you really want FB knowing which porn games you're playing?)

I'm praying the HP Reverb G2 gets good reviews and solves most of those issues. It's apparently a month or 2 from shipping so I'm crossing my fingers I can get rid of this Rift.

I can confirm that, uh, the Index exists and is good. Not sure what else you want to know.

How could anyone expect anything they use the device for to be private when it is owned and serviced by Facebook?

Apple’s investment in Privacy is going to pay off so big.

I wonder if Facebook can spin off a company that includes Oculus and competes with Apple on Privacy.

I’d guess no.

  • Because when facebook bought oculus they claimed that it would never require a fb account and tracking kept at a minimum. That lasted all of maybe six months and finally totally fell apart with the announcement of the 'facebook only' login.

  • Why would Facebook spin off anything? I see that happening only if congress forces a break up. Spinning Oculus out of FB seems like a low hanging fruit of a forced break up.

This is why I went Vive back when there were only two options for desktop VR