That's not true at all. Fonts & other vector-based graphics scale to any resolution just fine.
The myth of 1x, 2x, and 3x being "preferred" is just an Apple-ism because their UI toolkit is pixel-based. That's a flaw in their toolkit, not an inherent technical constraint. Combined with then Apple scaling it yet again after it's rendered.
>The myth of 1x, 2x, and 3x being "preferred" is just an Apple-ism because their UI toolkit is pixel-based. That's a flaw in their toolkit, not an inherent technical constraint. Combined with then Apple scaling it yet again after it's rendered.
Apple-ism? Please. Most plarforms and GUI libs are pixel based, and we always have photos to see and other such bitmap assets.
You are not getting any 'sharpness benefit' if your 4k display is showing an upscaled 1080p image.
All applications i use on windows support scaling natively, and provide crisp text at 150%. It's not 2010 any more, this is a solved problem. Anything that doesnt should be killed with fire.
That is not the same. Non-integer scaling results in worse sharpness because of the way it needs to be implemented.
See eg: https://tonsky.me/blog/monitors/
That's not true at all. Fonts & other vector-based graphics scale to any resolution just fine.
The myth of 1x, 2x, and 3x being "preferred" is just an Apple-ism because their UI toolkit is pixel-based. That's a flaw in their toolkit, not an inherent technical constraint. Combined with then Apple scaling it yet again after it's rendered.
Other platforms are not nearly as badly designed.
>The myth of 1x, 2x, and 3x being "preferred" is just an Apple-ism because their UI toolkit is pixel-based. That's a flaw in their toolkit, not an inherent technical constraint. Combined with then Apple scaling it yet again after it's rendered.
Apple-ism? Please. Most plarforms and GUI libs are pixel based, and we always have photos to see and other such bitmap assets.
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> The myth of 1x, 2x, and 3x being "preferred" is just an Apple-ism
And a GTK-ism.
You are not getting any 'sharpness benefit' if your 4k display is showing an upscaled 1080p image.
All applications i use on windows support scaling natively, and provide crisp text at 150%. It's not 2010 any more, this is a solved problem. Anything that doesnt should be killed with fire.