At such big amount of scale of revenues, I'm sure that GTA Online has feature flags that can act as canary deploys or A/B tests groups.
Deploy one hacked version (with the dirty fix / hack for this case) to one group, deploy the standard version to another group, measure the ROI and the crash-rate.
If the results are similar, then you validate permanently the fix and live happily after.
6 minutes to 1 minutes 10 is massive, it will even bring new players to join the game (I don't like to play GTA Online, though it's a great game, just because of loading times).
At such big amount of scale of revenues, I'm sure that GTA Online has feature flags that can act as canary deploys or A/B tests groups.
Deploy one hacked version (with the dirty fix / hack for this case) to one group, deploy the standard version to another group, measure the ROI and the crash-rate.
If the results are similar, then you validate permanently the fix and live happily after.
6 minutes to 1 minutes 10 is massive, it will even bring new players to join the game (I don't like to play GTA Online, though it's a great game, just because of loading times).