Comment by spuz
5 years ago
Even if you view this as a business decision rather than a technical one, any smart project manager would realise a 6 minute loading time literally costs the company millions per year in lost revenue. (How many times have you felt like firing up GTA Online only to reconsider due to the agonising load time). I would guess this was simply a case of business folk failing to understand that such a technical issue could be so easily solved plus developers never being allowed the opportunity to understand and fix the issue in their spare time.
The insane loading times are literally the exact reason I haven’t played in years. Every time I played I just ended up frustrated and got distracted doing something else while waiting, so I just quit playing altogether. I don’t know how people stand the loading times.
Maybe the load times inadvertently work like the intentional spelling mistakes in a Nigerian scammer's email.
It's bait for the non-discerning customer who is more likely to empty their wallet for microtransactions because they have less experience with games so don't know what is normal :)
The fact that this scenario is not immediately ludicrous to me is saddening.
Microtransaction heavy games are primarily funded by whales who spend thousands on a game. If you even make one of them leave that's a net loss.
Totally agree, I loved the story mode and never got into online due to the amount of time spent loading and finding interesting stuff to do.
The people who observe the slow loading time already paid for the game, so I guess R* won't lose much revenue because of this nasty bug.
The online mode has microtransactions. People not playing anymore aren't paying for microtransactions either.
The game has microtransactions. Coincidentally, also a large reason why load times were so slow.
I didn’t buy the game to play with my friends because I heard of how terrible the loading situation was.
IIRC R* makes orders of magnitudes more from microtransactions than from the game box