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Comment by gameswithgo

5 years ago

What is complicated about it is that an online modern 3d game is huge, and there are 95,000 places where a dumb mistake could hurt performance a lot for some customers. You catch 94,999 of them and then "unforgiveable"

If it was that way for a few months and then fixed... still pretty shoddy but sure. However, it has been that way for YEARS, and is one of the most common complaints among players. I wonder how much of the remaining loading time could actually be shaved off if someone with the source code took a crack at it.