Same here, being slow as molasses really spoiled the game for me. I wonder if the same software quality caused other unnecessary in-game loading times. I felt that time spent playing GTA:O was about 60% waiting in lobby/playing, and the remaining 40% actual play time. Same with RDR2 by the way.
These problems come down to which programmers were allowed to remain on the team and how much they were allowed to change. So all similar performance problems will remain.
I can stomach a long load time (but that's not to excuse how godawful this load time is), just as long as it's worth it. I need some kind of resolution/ultimate goal, but in GTA:O there really isn't one; it's just grind-grind-grind so that you can get yet another car, or another house, or another thing that you already have plenty of. Lather, rinse, repeat in perpetuity.
I just felt like every time I logged in I went, "So what's the point here?".
Same here, being slow as molasses really spoiled the game for me. I wonder if the same software quality caused other unnecessary in-game loading times. I felt that time spent playing GTA:O was about 60% waiting in lobby/playing, and the remaining 40% actual play time. Same with RDR2 by the way.
These problems come down to which programmers were allowed to remain on the team and how much they were allowed to change. So all similar performance problems will remain.
I can stomach a long load time (but that's not to excuse how godawful this load time is), just as long as it's worth it. I need some kind of resolution/ultimate goal, but in GTA:O there really isn't one; it's just grind-grind-grind so that you can get yet another car, or another house, or another thing that you already have plenty of. Lather, rinse, repeat in perpetuity.
I just felt like every time I logged in I went, "So what's the point here?".