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Comment by rsj_hn

5 years ago

That the process breaks down in some cases doesn't mean they don't know how to prioritize. They clearly know how to prioritize well enough to make a wildly successful and enjoyable game. That doesn't mean no bad decisions were made over the last decade or so of development.

Like anything else, things will be as bad as the market allows. So I'd expect monopolies to do a worse and worse job of making good decisions and companies in competitive fields to do a better and better job over time. Thus the difference between TakeTwo and Facebook, and the need for lower cost of entry and greater competition in all economic endaevors where efficiency or good decision making is important.

Does it? Just because something is good or successful doesnt mean it was made well. Thats why we are seeing stories of crunch, failures of management compensated by extreme overwork.

  • Now you are moving the goalposts to a philosophical discussion as to what types of business you like or don't like, and I'm not sure any progress can be made with that approach. Some will share your values, others will find them repugnant, and in any case it doesn't have much bearing on rockstar load times.

    • I dont think anyone likes excessive loading times or crunch. You might argue about the importance of optimization or the necessity of crunch, but i dont think anyone can argue this isnt a failure of management and communication