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Comment by smaudet

5 years ago

Hear hear, we should make a punch a dummy manager/BA/Code standards 'lead' day...

This code looks like someone with almost no experience hacked it together but because they were an intern and likely Rockstar is a toxic place to work, it never gets prioritized to be fixed.

I think if managers prioritized cycle time, metri s more, they'd find that they are encouraging a lot of practices which lead to horrible efficiencies - "measure twice cut once" is a positive mantra which leads to more solid designs with less bugs.

Agile sort of addressed this problem but unfortunately only at small size scales. Iteration and story capacity got overprioritized over quality, customer engagement, and self-leading teams.

Plus things such as scaled agile suffer from the oxymoron of planning fast iteration - if you have a master plan you lose the ability to respond to change and iterate, or you allow iteration and you must accept if any team iterates the whole team must discard the plan...which at some point means you either accept high cycle times or you figure out a way to decouple functionality to the extent the planning becomes the standard fallacy of waterfall - wasting meeting time to go over a plan that isn't based on anything.