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Comment by thw0rted

5 years ago

This is probably good advice but not even relevant. It's down one level from the real problem: when your game spends 6 minutes on a loading screen, *profile* the process first. You can't optimize what you haven't measured. Now, if you've identified that JSON parsing is slow, you can start worrying about how to fix that (which, obviously, should be "find and use a performant and well-tested library".)