Comment by thefz
5 years ago
> Here odds are there were only dozens or hundreds of items during dev so nobody noticed it would become slow as balls beyond a few thousand items.
Might be, but this particular issue has been raised by thousands of players and ignored for *years*.
Yea, given how easy it was for the author of the post to find it, I would guess that literally nobody in the last decade bothered to run a profiler to see where they were spending time.
The only possible explanation is that management never made it a priority.
I could see this happening. A project/product manager thinking "We could spend $unknown hours looking for potential speedups, or we could spend $known hours implementing new features directly tied to revenue"
Which is kind of ironic since this fix would keep players playing for more time, increasing the chances that they spend more money.
> management never made it a priority
I think we need a new vocabulary to cover situations like this one. It's not just that other issues took priority here, it's that this wasn't even entered into the list of things to give a crap about. It's something like digital squalor.