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Comment by ummonk

4 years ago

I agree with the "it can happen to you" bit and the fact that this is largely the fault of C's poor documentation (e.g. not mentioning algorithmic complexity) and poor design choices when it comes to strings (you get similar issues with buffer overruns when using standard library functions).

That said, the GTA thing was far more noteworthy because apparently the GTA developers hadn't bothered to profile loading times and get to the bottom of why exactly game load was taking such a ridiculously long time.