Comment by tjalfi
5 years ago
It's common to use multiple allocators in some domains; game developers often use a bump allocator[0] which is reset at the end of every frame.
[0] https://twitter.com/SebAaltonen/status/1080235671883841541
5 years ago
It's common to use multiple allocators in some domains; game developers often use a bump allocator[0] which is reset at the end of every frame.
[0] https://twitter.com/SebAaltonen/status/1080235671883841541
Thanks, that's a good counterexample.