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Comment by gumby

4 years ago

> It's similar to when Apple defended it's 30% store cut by claiming it's an "industry standard"... specifically, an industry standard that Apple established.

I thought Apple chose that figure as game developers were already used to it from consoles and Steam.

It goes back much further than that—the mobile phone 'app' market was a lot worse (50%? And not a fun developer process) and was pretty poorly saturated by Java-based games and lightweight apps.

It all depends on what software / 'app' stores we're comparing to.