Comment by gumby
4 years ago
> It's similar to when Apple defended it's 30% store cut by claiming it's an "industry standard"... specifically, an industry standard that Apple established.
I thought Apple chose that figure as game developers were already used to it from consoles and Steam.
It goes back much further than that—the mobile phone 'app' market was a lot worse (50%? And not a fun developer process) and was pretty poorly saturated by Java-based games and lightweight apps.
It all depends on what software / 'app' stores we're comparing to.